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Revision as of 02:42, 16 September 2025 by Lunadix (talk | contribs)
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Stix
Relatives Farina Diablos (Former Owner)
Languages Common, Sylvan, Elvish, ???
Species Stitched (Doll)
Gender Doll (They/Them)
Height Around 1ft tall
Weight 10 oz


Stix is cornhusk doll warlock for the community campaign Bedlam in the Badlands

Physical Appearance[edit | edit source]

Stix is a very short fellow, standing at just around a foot tall. This may seem unusual until one remembers that they are just a cornhusk doll. They don’t have ‘skin’ the same way fleshy mortals do, and are instead constructed by dried leaves and husks of the maize variety. Most of them is a dry, dusty tan color, sometimes shifting darker or lighter as is the nature of organic material. However, if the light catches them just right, their appendages and face plate seem to have an otherworldly glow and sparkle to it. They do have a face, contrary to popular belief, with eyes and an a mouth, both seemed to be etched into the husk that makes up their head. Stix also has a metal locket around their neck, a design etched into the lid of flowers from another place and time.

Personality[edit | edit source]

Stix is still finding their place in the world and learning what it means to be alive. As such, their personality is evolving and changing. Typically, they are fairly direct and a bit blunt. Most questions they will answer with the barest amount of information possible. They tend to keep crucial details about themself a secret, and are largely distrustful of others, especially those whom they have just met. Whether this is from the large amount of isolation they found themselves in after being kicked out of their previous home, or the fact that the master of the previous home was a black market witch is remaining up for interpretation. They have a largely nonchalant approach to life, and while they seem hard to please or upset, that also comes with being hard to disappoint. As they are newly awoken, they lack a decent moral sense of right and wrong. However, much akin to other awoken dolls and puppets, Stix does have an outside voice to guide them. When described to other people, it was largely agreed that it was Stix’s conscious, a presence occasionally in their mind to guide them on a ‘good’ path.  

History[edit | edit source]

Stix began their life as a simple cornhusk doll. Truly and irrevocably, a doll. Stix the not yet awoken cornhusk doll was gifted as payment to a witch. The ‘great’ witch Farina Diablos received it in payment from some poor schmuck in one of the Federation cities from one of her less than legal deals and services she often provided. Stix stayed in her possession as a simple doll, until one day, Farina may have gotten a little too tipsy, and boasted a little too loud about her magical abilities. Her grave mistake that would eventually cause the start to Stix’ life was explicitly stating that she was more powerful than the gods themselves. One god in particular took great offense to this. To have some fun in the material plane and prove their magical prowess, they gifted Stix life! At first, this was not the worst outcome to the witch. She essentially got a free minion to take onto jobs and send on errands. And Stix found purpose in being useful. That was, until their fragile arrangement cracked when Stix, at a mere few weeks old, accidentally lit a potion bottle on fire with their own arcane power. Farina was so upset that a simple cornhusk doll could be more magically adept than her, she cast Stix out to fend for themself. Since then, Stix has been wandering the desert, looking for new adventures and opportunities.

Languages[edit | edit source]

Due to exactly who gifted Stix life, they know some strange languages for a cornhusk doll in the middle of the deserts of Pteris to know, including Sylvan and Elvish. Additionally, with living with a witch who worked within the perimeters of the Federation, Stix also picked up on ???. They also know Common, as is the basis of speech and communication on the great planet of Quelmar.

Powers, Abilities, and Combat Preference[edit | edit source]

Stix is a warlock, gifted innate magical and arcane ability from an unknown to them deity from an otherworldly plane. They can occasionally speak to them, whom Stix simply calls their conscious, as they have no other real grasp as to what the voice in their head is or can be. Their magic typically runs hot, with a natural proclivity to fire based spells and abilities. They also possess a locket that they 'woke up' with, that transports them to a private chamber to relax and recharge in. Additionally, Stix also has a small collection of small fire burnt skulls they can lend out to their associates to grant them aid as well. Being a small and squishy guy, in combat they prefer to stick to the back lines and sling long range spells, and let the larger and more physically apt adventurers take the front line. However, if there is a big and strong ally nearby, Stix is not ashamed to ask for a ride for more protection and a better vantage point.

Adventure Log[edit | edit source]

Megagame 9/6/25-

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