
This page is to serve as a base player resource throughout the Bedlam in the Badlands campaign. It is still under construction, so current sections and content may not accurately represent its true form.
Dungeon Masters
- Chris/Gingie (gingie22)
- Amanda (Mishy_one)
- Mercedes (jaelthejust)
- Cat (Darth Pearl)
Game Locations
- IGAR Games: 1514 Martin St, State College, PA 16803
- Jakes Cards and Games: 131 W High St #1624, Bellefonte, PA 16823
- Comic Cove
- The Print Factory
Player Character Advancement
- PCs earn Experience Points (XP) after each game session, which will be reflected on the Player Characters page. To help minimize the unavoidable level disparity among PCs (who might adventure together in future sessions), XP rewards are adjusted on a sliding scale based on the difference between a PC's current experience and the party average.
- Players can earn bonus XP for their PCs by contributing campaign-related content to the Quelmar wiki. As with session XP, those who are already ahead earn these rewards less quickly. The first 5000 words a player contributes earn XP on a 1 for 1 basis. In the second 5000-word tier (up to 10,000 words), this is reduced to 1 XP for 2 words. The third tier earns 1 for 3, and so forth.
- Should the level disparity among PCs begin to hinder the ability of the DMs or the general fun and challenge of sessions, the DM team may choose to increase the minimum character level.
Downtimes
In between adventures your player characters have the opportunity to work on personal projects to benefit themselves or the company. Each month players can choose any downtime for one of their PCs. Downtimes are public actions and cannot be kept secret.
- Item Crafting: Spell Scroll
- “Spend your downtime crafting a magic spell scroll, if you're proficient.”
- To scribe a spell scroll, you must be proficient in Arcana, Religion, or Nature and must have the spell you are trying to copy prepared. You can only make one kind of spell scroll per Galik downtime. The spell must be of a spell you can currently cast. Each spell has a necessary time requirement and cost requirement. If a spell has a material component that has a GP cost, its cost is also included in the cost of the spell scroll.
Spell Level | Amount that Can be Produced | Cost |
---|---|---|
Cantrip | Up to 8 | 15 GP Per |
1st | Up to 8 | 25 GP Per |
2nd | Up to 6 | 250 GP Per |
3rd | Up to 4 | 500 GP Per |
4th | Up to 2 | 2500 GP Per |
5th | Up to 1 | 5000 GP Per |
- Item Crafting: Potion
- “Spend your downtime crafting a magic potion, if you're proficient.”
- To create a potion you must be proficient with and must possess or have access to a set of Alchemist Equipment and the cost for producing the potions is half of the potions normal cost. You can spend your downtime to craft 4 common potions, 4 acid vials, 4 Alchemist Fire vials, or 1d4 (min 2) uncommon potions without needing to make any ability checks.
- If you wish to create a potion of rarity rare or higher, you must make a check determined by the DM and be in possession of rare materials to receive 1d2 instances of the potion.
- Item Crafting: Simple Item
- "Spend your downtime hard at work crafting a simple item."
- You may spend your downtime to create a Simple Weapon, a set of Leather or Hide based armor, or an item from the Adventurer's Gear table in the PHB. To do so you must be in possession of the required materials and must possess or have access to a set of Artisan Tools that relate to the item you are trying to create. The DC and number of checks for crafting the item will be determined by the DM.
- Relaxation/Rest
- “Spend your downtime relaxing after an intense month of adventuring. You may use this time to recover from lasting effects/conditions, heal from major injuries, and rest until your next great adventure. If a player does not choose a downtime, this is their assumed downtime.”
- No Rolls Required.
- Religious Practice
- "Spend your downtime communing with your deity or patron. You can use your time to strengthen your belief, build an altar, or seek divine guidance. In return you may be blessed with some benefit from your deity or patron such as a blessing or an otherworldly vision.”
- Roll a Religion, Insight, or Persuasion Check
- Training
- “Spend your downtime honing your skills and abilities or learning some new ones. These goals can take some time.”
- Becoming proficient with a Language, Tool, or Simple Weapon requires two months of downtime.
- Becoming proficient with a Martial Weapon requires three months of downtime.
- Retraining to change a subclass, background, feat, or other feature (check with a DM to see if a feature is retrainable) generally requires one month of downtime.
- Retraining to replace one of your class levels with a level from another class requires one month of downtime.
- No rolls required.
- “Spend your downtime honing your skills and abilities or learning some new ones. These goals can take some time.”
- Foraging
- “Spend your downtime searching the surrounding desert for strange resources and materials. You can do this to discover rare spell components or find ingredients/treasures to give to NPC shopkeepers so they can expand their magical shop inventory.”
- Roll any three of the following: Survival, Medicine, Nature, Investigation, or Perception.
- Fortifying the Arboretum
- “Spend your downtime working to improve the Arboretum's facilities and defenses. This could mean constructing or improving physical structures or looking after the people stationed and living in and near the enormous tree such as by settling interpersonal disputes, providing medical care or entertaining the troops."
- Roll any three of the following checks: Athletics, Animal Handling, Arcana, Insight, Nature, Perception, Performance, Persuasion, Survival, or a check with Artisan's Tools.
- Scouting
- '“Travel to a location you've visited or one you've heard about to investigate the area. You may seek to discover something that's been overlooked, to clarify some recently discovered information, or simply to become more knowledgeable about a location to expedite a more formal expedition in the future.”
- Roll Survival and two of the following: Arcana, History, Insight, Investigation, Nature, Perception, Religion, or Stealth
- Exploring the Area
- “Spend your downtime exploring the surrounding region in hopes of discovering something exciting.”
- Roll any three of the following: Animal Handling, Insight, Nature, Perception, Stealth, Survival