
This page is to serve as a base player resource throughout the Bedlam in the Badlands campaign. It is still under construction, so current sections and content may not accurately represent its true form.
Dungeon Masters
- Chris/Gingie (gingie22)
- Amanda (Mishy_one)
- Mercedes (jaelthejust)
- Cat (Darth Pearl)
Game Locations
- IGAR Games: 1514 Martin St, State College, PA 16803
- Jakes Cards and Games: 131 W High St #1624, Bellefonte, PA 16823
- Comic Cove
- The Print Factory
Player Character Advancement
- PCs earn Experience Points (XP) after each game session, which will be reflected on the Player Characters page. To help minimize the unavoidable level disparity among PCs (who might adventure together in future sessions), XP rewards are adjusted on a sliding scale based on the difference between a PC's current experience and the party average.
- Players can earn bonus XP for their PCs by contributing campaign-related content to the Quelmar wiki. As with session XP, those who are already ahead earn these rewards less quickly. The first 5000 words a player contributes earn XP on a 1 for 1 basis. In the second 5000-word tier (up to 10,000 words), this is reduced to 1 XP for 2 words. The third tier earns 1 for 3, and so forth.
- Should the level disparity among PCs begin to hinder the ability of the DMs or the general fun and challenge of sessions, the DM team may choose to increase the minimum character level.
Downtimes
In between adventures your player characters have the opportunity to work on personal projects to benefit themselves or the company. Each month players can choose any downtime for one of their PCs. Downtimes are public actions and cannot be kept secret.
- Relaxation/Rest
- “Spend your downtime relaxing after an intense month of adventuring. You may use this time to recover from lasting effects/conditions, heal from major injuries, and rest until your next great adventure. If a player does not choose a downtime, this is their assumed downtime.”
- No Rolls Required.
- Fortifying the Arboretum
- “Spend your downtime working to improve the Arboretum's facilities and defenses. This could mean constructing or improving physical structures or looking after the people stationed and living in and near the enormous tree such as by settling interpersonal disputes, providing medical care or entertaining the troops."
- Roll any three of the following checks: Athletics, Animal Handling, Arcana, Insight, Nature, Perception, Performance, Persuasion, Survival, or a check with Artisan's Tools.
- Exploring the Area
- “Spend your downtime exploring the surrounding region in hopes of discovering something exciting.”
- Roll any three of the following: Animal Handling, Insight, Nature, Perception, Stealth, Survival
- Foraging
- “Spend your downtime searching the surrounding desert for resources and materials. You can do this to discover rare spell components or find ingredients/treasures to give to NPC shopkeepers so they can expand their magical shop inventory.”
- Roll any three of the following: Survival, Medicine, Nature, Investigation, or Perception.
- Training
- “Spend your downtime honing your skills and abilities or learning some new ones. These goals can take some time.”
- Becoming proficient with a Language, Tool, or Simple Weapon requires two months of downtime.
- Becoming proficient with a Martial Weapon requires three months of downtime.
- Retraining to change a subclass, background, feat, or other feature (check with a DM to see if a feature is retrainable) generally requires one month of downtime.
- Retraining to replace one of your class levels with a level from another class requires one month of downtime.
- No rolls required.
- “Spend your downtime honing your skills and abilities or learning some new ones. These goals can take some time.”
- Religious Practice
- "Spend your downtime communing with your deity or patron. You can use your time to strengthen your belief, build an altar, or seek divine guidance. In return you may be blessed with some benefit from your deity or patron such as a blessing or an otherworldly vision.”
- Roll a Religion, Insight, or Persuasion Check
- Scouting
- “Travel to a location you've visited or one you've heard about to investigate the area. You may seek to discover something that's been overlooked, to clarify some recently discovered information, or simply to become more knowledgeable about a location to expedite a more formal expedition in the future.”
- Roll Survival and two of the following: Arcana, History, Insight, Investigation, Nature, Perception, Religion, or Stealth
- Crafting: Mundane Item
- "Spend your downtime hard at work crafting a mundane item."
- You may spend your downtime to create a weapon, armor, or adventuring gear. This requires appropriate the appropriate artisan's tools as well as the raw materials. A DM determines the skill checks and their DCs. (Weapons other than Simple Weapons are more difficult to make, as is armor other than Light Armor .) You may be able to craft two or more identical pieces of gear at the DM's discretion.
- Crafting: Potion
- “Spend your downtime crafting a magic potion, if you're proficient.”
- Potion crafting requires proficiency with and access to Alchemist Equipment, and it requires spending gold equal to half the potion's normal cost.
- Raw materials are assumed to be available for Common potions, Alchemist's Fire, and Acid vials. Choose one type, and craft up to 1 + 1/2 your character level of them.
- Materials are available for Uncommon potions as well, but you can craft only 1 + 1/3 your character level of these.
- For potions rarer than Uncommon, consult a DM to see what rare materials you may need, the skill checks required, and the quantity you can make, typically never more than 1 + 1/4 your level.
- Crafting: Spell Scroll
- “Spend your downtime crafting a magic spell scroll, if you're proficient.”
- To scribe a spell scroll, you must be proficient in Arcana, Religion, or Nature and must have the spell you are trying to copy prepared. You can only make one kind of spell scroll per downtime. The spell must be of a spell you can currently cast. Each spell has a necessary time requirement and cost requirement. If a spell has a material component that has a GP cost, its cost is also included in the cost of the spell scroll.
Spell
Level |
Max
Quantity |
Cost per
Scroll* |
---|---|---|
Cantrip | 8 | 15 gp each |
1st | 8 | 25 gp each |
2nd | 6 | 250 gp each |
3rd | 4 | 500 gp each |
4th | 2 | 2500 gp each |
5th | 1 | 5000 gp each |
* Many spells require material components, some of which are costly. If the spell description says a component is consumed, crafting the scroll consumes that component.