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They first emerged during the War of Many Names and took a hard stance against Tiamat and her evil dragons. Hoping to help protect the many lakes and rivers they so loved, the Drotters took chosen druids under their care, and taught them the wonders of otter magic.They taught that this power could only be carried forward through kinship with the otters, the Drotters’ smaller cousins, and by forging a bond with an otter companion, druids could share in their magic. And so the teachings of the Drotters spread, with new druidic circles sprouting up along the many forested riverbanks of Quelmar passing down these teachings just as the Drotters did. Many of these circles live near a Great Drotters den, and in times of trouble when their Ottermancy magic is not enough, they will call on their great Drotter protector for aid.
They first emerged during the War of Many Names and took a hard stance against Tiamat and her evil dragons. Hoping to help protect the many lakes and rivers they so loved, the Drotters took chosen druids under their care, and taught them the wonders of otter magic.They taught that this power could only be carried forward through kinship with the otters, the Drotters’ smaller cousins, and by forging a bond with an otter companion, druids could share in their magic. And so the teachings of the Drotters spread, with new druidic circles sprouting up along the many forested riverbanks of Quelmar passing down these teachings just as the Drotters did. Many of these circles live near a Great Drotters den, and in times of trouble when their Ottermancy magic is not enough, they will call on their great Drotter protector for aid.

In other corners of the world where Drotters do not swim and scamper, Ottermancy was taught by Wereotters, Lycanthropes either born or cursed with the ability to transform into otters. Many of these wereotters are not as noble or kind as the Drotters, believing that survival is important above all other things, and passing these lessons down to their chosen pupils.


=== Drotters ===
=== Drotters ===
Drotters are a unique draconic lineage, and are often described as the playful cousins of Bronze Dragons. Where their coastal kin delight in storms and the sea, Drotters make their homes in deep rivers and sprawling lakes, especially near druidic circles that practice ottermancy. Their long, sleek bodies resemble colossal otters covered in smooth, metallic fur that glimmers like bronze in sunlight. Despite their draconic nature, Drotters are renowned for their gentle and affectionate nature. Ottermancers revere them not just as teachers and protectors, but as family, often swimming beside them with many smaller otters.
A brief history of your character's life.

Like many dragons, Drotters collect hoards at the bottom of their watery homes. Most of it is made out of fishbones but there is also a large amount of gold and jewels gifted to the Drotter by nearby Ottermancer as offerings. Drotters are able to wield arcane magic on par with many powerful wizards. When they are in danger, they can breath out a disorienting mist breath that magically confuses and bewilders foes. While not the strongest of dragons, Drotters are extremely fast, both in water and on land. In combat they will quickly scamper up to foes before biting them with their powerful jaws. Though they would much rather confuse or scare away enemies then use violence.


== Languages ==
== Languages ==

Revision as of 19:27, 9 September 2025

Ottermancer
Firbolg Ottermancer and her Otter familiar
Subclass Druid


Ottermancers are a subclass of Druids who form a magical bond with their otter companion, and master the ability to cast arcane magic as well as primal magic. The first Ottermancers arose during the reemergence of Dragons during the War of Many Names with the first Ottermancers being taught their magic by Otter Dragons known as Drotters.

Description

Ottermancers are druids who draw upon the innate arcane magic of otters. In the Quelmar Realm, otters hold a rare place among beasts, uniquely attuned to the natural weave of magic. Scholars debate the origin of this gift. Some claim otters were long ago blessed by a god of magic, while others argue their keen senses and adorableness allows them to unknowingly slip into the flow of nearby leylines. Whatever the truth, most otters possess the curious ability to manifest simple wizardly cantrips, commonly Dancing Lights, Mage Paw (Mage Hand), Prestidigitation, Mending, Minor Illusion, and even Fire Bolt. Otters who are gifted intelligence via the Awaken spell are often able to dive deeper into these abilities and become master wizards,

Unlike most druids, who rely solely on primal magic, ottermancers weave strands of arcane energy into their craft through their bond with an otter companion. This partnership is sealed by mutual affection: the druid grants the otter speech and companionship, while the otter shares its connection to the arcane. To outsiders, ottermancers may appear whimsical or frivolous, yet beneath their playfulness lies a deep understanding of magic both natural and arcane. They embody the otter’s spirit: clever, carefree, and lighthearted, yet fiercely protective of kith and kin alike. Whether gliding through rivers wreathed in spell-light or calling upon the Great Drotters for guidance, ottermancers spread joy and wonder, all while wielding magic not to be underestimated.

Origins

The practice of ottermancy traces its roots back to the teachings of the majestic otter dragons, more commonly known as Drotters. These magnificent beings are colossal, river-dwelling dragons shaped like otters, with sleek fur shimmering like scales and whiskers that crackle with magic.

They first emerged during the War of Many Names and took a hard stance against Tiamat and her evil dragons. Hoping to help protect the many lakes and rivers they so loved, the Drotters took chosen druids under their care, and taught them the wonders of otter magic.They taught that this power could only be carried forward through kinship with the otters, the Drotters’ smaller cousins, and by forging a bond with an otter companion, druids could share in their magic. And so the teachings of the Drotters spread, with new druidic circles sprouting up along the many forested riverbanks of Quelmar passing down these teachings just as the Drotters did. Many of these circles live near a Great Drotters den, and in times of trouble when their Ottermancy magic is not enough, they will call on their great Drotter protector for aid.

In other corners of the world where Drotters do not swim and scamper, Ottermancy was taught by Wereotters, Lycanthropes either born or cursed with the ability to transform into otters. Many of these wereotters are not as noble or kind as the Drotters, believing that survival is important above all other things, and passing these lessons down to their chosen pupils.

Drotters

Drotters are a unique draconic lineage, and are often described as the playful cousins of Bronze Dragons. Where their coastal kin delight in storms and the sea, Drotters make their homes in deep rivers and sprawling lakes, especially near druidic circles that practice ottermancy. Their long, sleek bodies resemble colossal otters covered in smooth, metallic fur that glimmers like bronze in sunlight. Despite their draconic nature, Drotters are renowned for their gentle and affectionate nature. Ottermancers revere them not just as teachers and protectors, but as family, often swimming beside them with many smaller otters.

Like many dragons, Drotters collect hoards at the bottom of their watery homes. Most of it is made out of fishbones but there is also a large amount of gold and jewels gifted to the Drotter by nearby Ottermancer as offerings. Drotters are able to wield arcane magic on par with many powerful wizards. When they are in danger, they can breath out a disorienting mist breath that magically confuses and bewilders foes. While not the strongest of dragons, Drotters are extremely fast, both in water and on land. In combat they will quickly scamper up to foes before biting them with their powerful jaws. Though they would much rather confuse or scare away enemies then use violence.

Languages

Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French

Powers and Abilities

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Attacks and Weapons 

Your favorite weapons.

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