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Maedar (Player Race): Difference between revisions

(→‎D&D 5e Racial Features: • Took out phrases like "medusa parent" to allow more varied backstories (eg, two half-medusa parents) • Added "that can see you" to Poisonous Gaze to reflect popular understanding of how a medusa's gaze works • Softened "equivalent" to "comparable" in Age • Removed "superior" from the Darvkision description to avoid confusion with the Superior Darkvision trait • Fixed some spelling/grammar)
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[[Category:Races]]
[[Category:Races]]
[[Category:Quelmar Races]]

Revision as of 18:01, 6 July 2025

X Worldbuilders:


Scarlet

Maedar are a race of serpentine humanoids closely related to the medusa. The Maedar are one of if not the only race that is immune to a medusa's petrifying gaze.

Physical Appearance

Society

D&D 5e Racial Features

Ability Score Increase. Your Strength score increases by 2 and you Charisma score increases by 1.

Age. Maedar have lifespans comparable to humans.

Alignment.

Size. Maedar vary in size depending on the nature of their medusa ancestry. Your size is Medium or Small.

Speed. Your base walking speed is 30 feet.

Darkvision. Accustomed to life in darkness, you have enhanced vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Venomous Resistance. You have advantage on saving throws against poison, and you have resistance against poison damage.

Medusa Sympathy. Your Medusa nature gives you a natural resistance to petrification which you can extend to your allies. You are immune to the Petrified condition, and allies within 10 feet of you have advantage on saving throws against being Petrified.

Poisonous Gaze. As an action, you can activate your unnatural gaze. Each creature in a 15-foot cone that can see you must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. On a failed save, a creature has the Poisoned condition until the start of your next turn. If the saving throw fails by 5 or more, instead of being poisoned the creature is Restrained until the start of your next turn. You can use your Poisonous Gaze a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Languages. You can speak, read, and write Common and one other language of your choice.

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