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Quelmar PHANTOMS/The Story So Far: Difference between revisions

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Lee is a wandering amnesiac mercenary who had recently come into serving the city of the Delvin. After waking up in the Delvin barracks, they are called to the office of their employer, Lieutenant Commander Alexi Valdez. Alexi informs Lee that he has a mission for him and that he will reward Lee greatly in return for the mission's success.
Lee is a wandering amnesiac mercenary who had recently come into serving the city of the Delvin. After waking up in the Delvin barracks, they are called to the office of their employer, Lieutenant Commander Alexi Valdez. Alexi informs Lee that he has a mission for him and that he will reward Lee greatly in return for the mission's success.

An escaped [[LaCroix]] experiment and weapon, Wolf arrives in the city of the Delvin, only to be arrested for his unsettling appearance. When brought before a judge, he gives conflicting responses about who he is, and is given an offer to join a secret mission in return for getting his freedom.

All of these travelers are brought together at the Cathedral of St. Voyaa, long having since been converted ton the center for the Delvin's defense operations since the start of the war. Here they are greeted by Captain Melindra Ivanov who informs them of the mission. Recently, her spies learned that the merchant and weapons dealer, Don Diego, was traveling across the Phantom Front to the city of [[Quixing]], the capital of the Troverth empire. Rumor had it that Don Diego was working with Troverth to supposedly build a weapon that could "end the war." Melindra asks the heroes to travel across the Phantom Front, find Don Diego, figure out what he knew about the weapon, then travel to Quixing pretending to be Don Deigo, and destroy the weapon. She reveals she captured the demon Koschei to serve as a guide in Troverth territory and requested the presence of Don Tomas so he could pretend to be his brother. After the conclusion of the meeting and before the party departed, Lieutenant Commander Alexi Valdez pulled Lee aside and ordered him to recover whatever plans and components of the weapon he could and return them directly to him.

The party departs the Delvin and begins the long trek across the Phantom Front through Steelhand territory. Along the way they encounter a mass of phantasms, in which are hidden a trio of metallic gorgons. The party managed to locate the gorgons and destroy them, allowing them to continue their journey.

Eventually the party arrives at the ruined town of Brene, one of this war's many casualties.

Revision as of 15:05, 21 April 2026

Quelmar PHANTOMS was three sessions in length, exploring the heroes of the Delvin's journey across the Phantom Front.

Session 1

Five heroes from all sides of the first Realm War are all drawn together for one purpose in the city of the Delvin.

The demon Koschei is a soldier fighting on the side of Troverth. But after their unit gets ambushed, they are left for dead until they are captured by a small team of Delvin forces led by Captain Melindra Ivanov.

Don Tomas de la Casa de Ladrones is a wealthy nobleman searching for the truth about his family. While in the city of the Delvin, he learns from his lover, the cunning noblewoman Lady Oriella that his brother, Don Diego, has gotten in hot water and is now being hunted by many separate interested parties. Don Tomas now makes it his mission to find is brother and learn the truth, or failing that, kill his brother for his families crimes.

Arnviðr Guðþormr is a mentally unstable lost knight from the kingdom of Glendoveer. Once a dedicated and decorated soldier, they began to lose their grip on reality after getting lost in a field of illusory phantasms. Attempting ti piece back together the pieces of their mind, Arnviðr is approached by Lady Oriella, who requests Arnviðr to accompany Don Tomas as his knight. When Arnviðr questions why he should comply, lady Oriella threatens to reveal Arnviðr's location to Arnviðr's former mentor, the mage Lady Þorveig, who is hunting for her lost soldier.

Lee is a wandering amnesiac mercenary who had recently come into serving the city of the Delvin. After waking up in the Delvin barracks, they are called to the office of their employer, Lieutenant Commander Alexi Valdez. Alexi informs Lee that he has a mission for him and that he will reward Lee greatly in return for the mission's success.

An escaped LaCroix experiment and weapon, Wolf arrives in the city of the Delvin, only to be arrested for his unsettling appearance. When brought before a judge, he gives conflicting responses about who he is, and is given an offer to join a secret mission in return for getting his freedom.

All of these travelers are brought together at the Cathedral of St. Voyaa, long having since been converted ton the center for the Delvin's defense operations since the start of the war. Here they are greeted by Captain Melindra Ivanov who informs them of the mission. Recently, her spies learned that the merchant and weapons dealer, Don Diego, was traveling across the Phantom Front to the city of Quixing, the capital of the Troverth empire. Rumor had it that Don Diego was working with Troverth to supposedly build a weapon that could "end the war." Melindra asks the heroes to travel across the Phantom Front, find Don Diego, figure out what he knew about the weapon, then travel to Quixing pretending to be Don Deigo, and destroy the weapon. She reveals she captured the demon Koschei to serve as a guide in Troverth territory and requested the presence of Don Tomas so he could pretend to be his brother. After the conclusion of the meeting and before the party departed, Lieutenant Commander Alexi Valdez pulled Lee aside and ordered him to recover whatever plans and components of the weapon he could and return them directly to him.

The party departs the Delvin and begins the long trek across the Phantom Front through Steelhand territory. Along the way they encounter a mass of phantasms, in which are hidden a trio of metallic gorgons. The party managed to locate the gorgons and destroy them, allowing them to continue their journey.

Eventually the party arrives at the ruined town of Brene, one of this war's many casualties.

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