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|'''Magical Meat:''' This food has a strange arcane taste to it. For one hour, a creature has advantage on saving throws against spells and other magical effects, and gain resistance to all damage from spells. |
|'''Magical Meat:''' This food has a strange arcane taste to it. For one hour, a creature has advantage on saving throws against spells and other magical effects, and gain resistance to all damage from spells. |
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=== Master Chef's Aura (10th Level) === |
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You exude an aura of comforting warmth. |
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* You gain resistance to poison damage and are immune to the poisoned condition. Allies within 10 feet have advantage on saving throws against disease and exhaustion. |
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* Whenever you complete a short rest and cook during it, all allies regain a number of extra Hit Die worth of healing equal to your Charisma modifier. |
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=== Gastronomic Apotheosis (14th Level) === |
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Once per long rest, As an action, you conjure an ethereal dining table within 30 feet, laden with glowing, soul-infused delicacies. Choose up to 6 creatures of your choice within 30 feet. Each chosen creature immediately gains all of the following benefits: |
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* Regains 8d8 + your Charisma modifier hit points |
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* Removes all conditions affecting them (blinded, deafened, frightened, paralyzed, poisoned, stunned, charmed, petrified, and exhaustion levels) |
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* Gains advantage on attack rolls until the end of your next turn, dealing an extra 2d8 damage on a hit. |
Revision as of 23:57, 15 September 2025
Pact of the Gourmand Warlocks are chefs who have bartered their souls to otherworldly patrons in exchange for transcendent culinary mastery. Their magic infuses food with wild and powerful effects, turning every meal into a weapon, shield, or blessing for their allies. Equal parts entertainer and enchanter, they wield spatulas like wands and serve dishes so divine they can change the course of battle.
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Warlock Subclass: Pact of the Gourmand
Gourmand Expanded Spell List
Spell Level | Spells |
---|---|
1st | goodberry, heroism |
2nd | enhance ability, spiritual weapon |
3rd | create food and water, tiny servent |
4th | fabricate, charm monster |
5th | creation, greater restoration |
Bonus Proficiencies (1st Level)
You gain proficiency with cook’s utensils and one skill from: Persuasion, Performance, or Medicine. You can use cook’s utensils as a spellcasting focus for your warlock spells.
Hunger of the Gourmand (1st Level)
You can infuse magical flavor into food. Over the course of 1 minute, you can prepare a magical dish. The dish can be eaten as an action and grants temporary hit points equal to your Charisma modifier + your warlock level. You can create a number of these dishes equal to your proficiency bonus per long rest. A dish spoils after 24 hours if left uneaten.
Culinary Chaos (6th Level)
Your patron’s influence warps your cooking in unpredictable ways. Whenever you finish a long rest, roll on the Culinary Chaos Table to determine the magical property your food has that day. When a creature eats a magical dish produced with your Hunger of the Gourmand ability, they are under the effects of that foods magical property.
d6 | Effect |
---|---|
1 | Spicy Inferno: Eating your food wreaths a creature in flames for 1 minute. While aflame, they add 1d8 fire damage to all weapon attacks and damaging spells, and emit bright light in a 10-foot radius. |
2 | Ambrosial Aroma: Your food fills creatures with irresistible confidence. For 1 hour, they gain advantage on all Charisma checks and saving throws. |
3 | Titans Feast: Your food fills creatures with incredible strengthe. For 1 hour, their size increased to large if it wasn't already they gain advantage on all Strength checks and saving throws. |
4 | Energizing Espresso: The meal floods creatures with magical caffeine. For 10 minutes, they gain +15 ft. movement speed and advantage on Dexterity saving throws. |
5 | Dragon’s Delight: A burst of draconic vigor. For one hour after eating this meal, a creature gains resistance to either acid, cold, fire, lighting, or poison damage (your choice). As an action, they can breath out a 15-ft cone of energy of the same damage type that deals a number of d6 damage equal to your proficiency bonus. Any creatures in the cone must make a Dexterity saving throw using the warlock’s spell save DC, taking half damage on a successful save. |
6 | Magical Meat: This food has a strange arcane taste to it. For one hour, a creature has advantage on saving throws against spells and other magical effects, and gain resistance to all damage from spells. |
Master Chef's Aura (10th Level)
You exude an aura of comforting warmth.
- You gain resistance to poison damage and are immune to the poisoned condition. Allies within 10 feet have advantage on saving throws against disease and exhaustion.
- Whenever you complete a short rest and cook during it, all allies regain a number of extra Hit Die worth of healing equal to your Charisma modifier.
Gastronomic Apotheosis (14th Level)
Once per long rest, As an action, you conjure an ethereal dining table within 30 feet, laden with glowing, soul-infused delicacies. Choose up to 6 creatures of your choice within 30 feet. Each chosen creature immediately gains all of the following benefits:
- Regains 8d8 + your Charisma modifier hit points
- Removes all conditions affecting them (blinded, deafened, frightened, paralyzed, poisoned, stunned, charmed, petrified, and exhaustion levels)
- Gains advantage on attack rolls until the end of your next turn, dealing an extra 2d8 damage on a hit.