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Bedlam in the Badlands: Difference between revisions

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{{Worldbuilders}}
{{Worldbuilders}}
'''{{PAGENAME}}''' Quelmar’s sixth community [[campaign]], based in central PA and beginning September 13th 2025.
'''{{PAGENAME}}''' Quelmar’s sixth community [[campaign]], based in central PA and beginning September 2025.


==About==
==About==

Revision as of 06:15, 12 July 2025

Bedlam in the Badlands Quelmar’s sixth community campaign, based in central PA and beginning September 2025.

About

In the year 136 PR, three major factions control the Western Badlands of Pteris: the Federation of Commerce and Trade, the Scrappers, and the Shepherds.

Federation: Run by the reclusive Hektor, this organization operates businesses of recreation, exploiting people's desires for gambling, fighting, and other vices. They focus on bringing life and culture to the Western Badlands. Their base of operations is located in the base of the eastern mountain range.

Scrappers: Led by the Cambion devil Raegina, this group of hell-touched, undead, and vagabonds gather scrap and junk including remnants of demonic weapons and vehicles to rebuild them into infernal arms and machines, preparing for a coming threat. Raegina was sent to Pteris to find the infernal weapons from the BR era left buried in the sands, and instead found raggedy junkers willing to do her work for her in exchange for knowledge of how to make bigger and better gadgets.

Shepherds: Ruled by Duke Solon and led by Vettik Herbert, the two sides of the "shepherds" work hard to maintain the life and wellbeing of those who live in the northern/central Badlands. They specialize in agriculture and overseas trade. They are located principally on the coast and in nomadic tribes all across the Badlands.

The three factions have agreed to a meeting at the Arboretum due to escalated abyssal activity in the Badlands. This is where our story begins.

Player Characters

  • Player character for Bedlam in the Badlands use the D&D 5th Edition (2014) ruleset and begin at 3rd level with 900 XP and normal starting equipment.
  • Only the latest versions of official WOTC sources are permitted. This excludes Unearthed Arcana material.
  • Rolls for stats MUST be verified either by having a DM present or by using the Discord #dice-rolling thread. Any stat below 8 becomes 8. If you don't like your rolls (or don't care to roll), use the Standard Array or Point Buy instead.
  • Many of Quelmar's unique races are playable in this campaign, although any race that doesn't exist in 136 PR on Quelmar's timeline (e.g. warforged, automs, vanara) are unavailable, as are some others. Check with a Bedlam in the Badlands DM to confirm whether a particular Quelmar-specific race is permitted.
  • Any official background is permitted, but a background that normally provides a feat does not grant PCs that feat.
  • If a player whose BitB character has reached 5th/6th/7th level creates a new character, that character can start at 5th/6th/7th level.
  • No child characters are permitted.


List of current PCs

New PC submission form ⬅️⬅️

NPCs

The badlands of Pteris are home to a wide variety of individuals the players characters may encounter across their adventures, ranging from the kindest of allies to the most vile of villains.

The Story So Far

The above page will keep you apprised of the adventures the PCs have had during the campaign.

Player Session Recaps

Players can write out their own record of each adventure at the above page.

Player Resources

See the above page to answer any question you might have regarding the campaign and to find any relevant google forms.

House Rules

  • Mundane ammunition is not tracked, nor are spell components without a listed cost. Carrying Capacity restrictions are not strictly followed, but players will be asked to keep their inventories realistic.
  • Moving in any direction including diagonally costs 5 feet of movement.
  • Creatures of medium size or smaller do not provide half-cover against ranged attacks by default, although the standard rule for cover may be applied on a case-by-case basis.
  • The "flanking" variant rule is in play, allowing creatures to gain advantage if they attack an enemy from two opposing sides.
  • Taking a critical hit while making death saving throws causes 1 automatic failure, not the standard 2.
  • Casting a spell as a bonus action does not impose the standard restriction that any other spell cast that turn must be a cantrip.
  • Any PC can activate a spell scroll using this alternative method.
    • For their casting ability, the character can choose any class whose spell list includes the spell and use that class' spellcasting ability.
    • They must succeed on an Intelligence (Arcana) check, DC = 10 + Spell Level, or their attempt has no effect (and the scroll is not consumed.)
  • Using a spell scroll requires the caster to have it in hand.
  • An Inspiration point can be used to force a hostile creature to reroll an attack, saving throw, or ability check.

Code of Conduct

All participants (players, DMs, and organizers) are automatically expected to adhere to the following Code of Conduct, and consent to the use of the X-Card, when playing a Bedlam in the Badlands community table.

  1. All community campaign participants are here to have fun and should feel safe and included at all times. Fun at others’ expense is no fun at all.  
  2. Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event. Bedlam in the Badlands is a public, community campaign open to all Pennsylvania players ages 18 and up. Please avoid excessively vulgar, sexual, or overly mature themes when requested.
  3. Follow the DM’s lead, try to avoid extended arguments with the DM or other players over rules, as time is limited at these events. The Dungeon Master has the right to remove a disruptive player from the table. Disruptive behavior includes (but is not limited to):
    • Speaking over other players
    • Excessive cross-talk that is not relevant to the adventure being played
    • Not sharing the spotlight with other players
  4. No tolerance is given for aggressive behavior, and are grounds for immediate removal from the game.
    • Aggressive behavior includes threats of or actual physical aggression against another player, disrespecting pronouns, using slurs, and otherwise harassing participants.
  5. Any player who oversteps a boundary, whether explicitly set or not, should be held accountable with the use of the X-Card. X-Carded behaviors will immediately be halted and discontinued at the present table.
  6. If a participant feels uncomfortable bringing an issue to the attention of the table via X-Card, the participant should notify a Dungeon Master or Quelmar representative as soon as comfortably possible.


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Online Sonrise, The Paragon Protocol, The Court of Bloom and Blade, Troubles in Alanya, Knowledge, Lost and Found, Aw Heckna!, Qandela Obscura, Infernal Invasion, Painted Sands of Pteris, Assassins of Q-Synara, Within the Wicked Wilds, Quelmarch, Trial of Dreams, Deadly Diaspora, Cirque de la Fey, Reckondary Characters, Icewind Dale, Queljammer, Sparrow's Point, The Beggar's Bodega, Quelmar Goes to Space, Secondary Characters, Realmtrotter's Guide to Zobeck, The Neighbours, For the Love of Gold
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