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{{Worldbuilders}} |
{{Worldbuilders}} |
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[[File:Wicked Wilds Logo Design.png|center|527x527px]] |
[[File:Wicked Wilds Logo Design.png|center|527x527px]] |
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'''{{PAGENAME}} |
'''{{PAGENAME}}''' is Quelmar’s 6th community [[campaign]]. Based in central PA, Bedlam in the Badlands takes place in the western badlands of [[Pteris]], beginning September 13th 2025. |
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Wicked Wilds began in '''April 2023''' and concluded '''April 2025''' |
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==About== |
==About== |
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In the year 136 [[PR]]... |
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In the year 877 PR, [[airships]] filled the skies, the accomplishment of [[Tolme Pendergras]] spreading to all points in the realm. As the need for [[airships]] in the war against [[Tiamat]] is satisfied, private and commercial construction begins. |
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Now 16 years later in 893 PR on the continent of [[Amusa]], in [[Galik|The City of Galik]], one particular company by the name of [[Tempest Brothers Expeditionary Company]] has been the most recent recipient of two aged [[airships]]. They are earnestly looking for eager [[adventurers]] to join them and use this new technology and venture deeper into the heart of Amusa than was ever possible before. |
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Their first expedition is a grand success, during which they successfully defeating the demoness [[Mother]] and her horrible minions during the events of [[The Thelryan Restoration]], the company is applauded as great heroes. Now they journey to Eastern Amusa, taking over an [[Tempest's Landing|abandoned waystation]] in the wilds to make their own. |
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The company soon become embroiled in a continent wide treasure hunt for [[The Lost Hoard]], a mythical treasure rumored to hold great riches. The company would have to deal with [[Giant|giants]], [[ghost|ghosts]], [[devil|devils]], and even [[mind flayer|mind flayers]] who all sought the treasure for their own ends. Delving deep into the depths of [[Wyvern's Roost Crater]], the company discovered that the Lost Hoard was not indeed a treasure, but a crashed planar ship inhabited with a [[The Overmind|malevolent intelligence]]. In a climatic battle, the company fought the ship and its inhabitants, managing to destroy it and save the realm before it could unleash the destruction it sought. |
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*Any backgrounds that provide free feats are excluded |
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*No UA is permitted due to potential balancing issues |
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*The world of [[Quelmar]] has unique racials available that are listed on the wiki at quelmarwiki.com in the tab “Portals” > ”Gamemaster” |
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* No Stat Below an 8 |
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[[Within the Wicked Wilds/PCs|Current Player Roster]] (<-- Click) |
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*The world [[Quelmar]] includes unique races, some of which are playable in this campaign. See [[List_of_Races]] for links. |
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* All official backgrounds are permitted, but any if a PC has a background that normally provides a feat, they don't automatically get that feat. |
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==[[ |
==[[Beldlam in the Badlands/The Story So Far|The Story So Far]]== |
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To keep apprised of the adventures the PCs have had during the campaign, follow the above link. |
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The Tempest Brother Expeditionary Company keeps extensive logs on their past expeditions. |
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===[[ |
===[[Bedlam in the Badlands/Player Recaps|Player Session Recaps]]=== |
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Players can write out their own record of each adventure |
Players can write out their own record of each adventure at the above page. |
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==[[ |
==[[Bedlam in the Badlands/Player Resources|Player Resources]]== |
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See the above page to answer any question you might have regarding the campaign and to find any relevant google forms. |
See the above page to answer any question you might have regarding the campaign and to find any relevant google forms. |
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*All directions of movement, including diagonals, are 5 feet. |
*All directions of movement, including diagonals, are 5 feet. |
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*Taking a critical hit while making death saving throws is 1 automatic fail, not 2. |
*Taking a critical hit while making death saving throws is 1 automatic fail, not 2. |
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* Mundane ammunition is not tracked, nor are spell components without a listed cost. Carrying Capacity restrictions are not strictly followed, but players will be asked to keep their inventories realistic. |
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* Ammunition and Carrying Capacity are not tracked. Though it may be determined on a case by case basis if you are carrying too much of something. |
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*An inspiration point can be used force a hostile creature to reroll an attack, saving throw, or ability check. |
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*It's assumed players are supplied basic components for spells at camp between sessions. Very expensive components (like diamonds) are still tracked and necessary. |
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*Creatures of medium size or smaller do not provide half-cover against ranged attacks by default, although they can declare their intention to do so.. |
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* An inspiration point can be used to "De-Inspire" an enemy's check, save, or attack. |
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*Allies and Enemies in a line of fire do not provide half-cover (unless they actively choose to provide cover for someone else) |
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*Casting a spell as a bonus action does not impose the standard restriction that any other spell cast that turn must be a cantrip. |
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*Any character can use a spell scroll, but casting any spell this way that the character does not normally have access to (such as from a class spell list) requires an Arcana check with a DC equal to 10 plus the spell level of the spell. A failure uses the character's action or bonus action as appropriate but does not consume the scroll. |
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*Players can cast 2 spells on their turn as long as one is a bonus action, and is not limited to Cantrip actions only. |
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*On a critical hit, you may maximize the base damage die for your weapon. For instance, a flaming longsword that deals 1d8 slashing + 1d6 fire would deal 1d8 + 8 + 1d6 instead of the standard 2d8 + 1d6.) |
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*Spell Scrolls: |
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**Any character can use a spell scroll. If a player uses a spell scroll for a spell that is not from their [[class]]'s spell list, they must make a DC 10 plus the level of the spell Arcana check. On a success the spell is cast as normal, but on a failure the player's action is used up while the spell scroll remains. |
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*Critical Hit Variant Rule: |
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**When a critical attack is rolled, gather the entire dice pool as per the standard rule. |
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**Remove one of the dice representing the weapons base damage and set it aside with its highest value facing up. |
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** Roll the rest of the dice pool. |
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**Total the rolled dice pool and then add the highest value of the die that was set aside. |
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** Then add any relevant modifiers. |
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==Code of Conduct== |
==Code of Conduct== |
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All participants (players, DMs, and organizers) are automatically expected to adhere to the following [[Code of Conduct]], and consent to the use of the X-Card, when playing a |
All participants (players, DMs, and organizers) are automatically expected to adhere to the following [[Code of Conduct]], and consent to the use of the X-Card, when playing a Bedlam in the Badlands community table. |
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#All community campaign participants are here to have fun and should feel safe and included at all times. Fun at others’ expense is no fun at all. |
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#Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event. |
#Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event. Bedlam in the Badlands is a public, community campaign open to all Pennsylvania players ages 18 and up. Please avoid excessively vulgar, sexual, or overly mature themes when requested. |
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#Follow the DM’s lead, try to avoid extended arguments with the DM or other players over rules, as time is limited at these events. The Dungeon Master has the right to remove a disruptive player from the table. Disruptive behavior includes (but is not limited to): |
#Follow the DM’s lead, try to avoid extended arguments with the DM or other players over rules, as time is limited at these events. The Dungeon Master has the right to remove a disruptive player from the table. Disruptive behavior includes (but is not limited to): |
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#*Speaking over other players |
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#* Excessive cross-talk that is not relevant to the adventure being played |
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#*Not sharing the spotlight with other players |
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#No tolerance is given for aggressive behavior, and are grounds for immediate removal from the game. |
#No tolerance is given for aggressive behavior, and are grounds for immediate removal from the game. |
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#*Aggressive behavior includes threats of or actual physical aggression against another player, disrespecting pronouns, using slurs, and otherwise harassing participants. |
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#Any player who oversteps a boundary, whether explicitly set or not, should be held accountable with the use of the X-Card. X-Carded behaviors will immediately be halted and discontinued at the present table. |
#Any player who oversteps a boundary, whether explicitly set or not, should be held accountable with the use of the X-Card. X-Carded behaviors will immediately be halted and discontinued at the present table. |
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#If a participant feels uncomfortable bringing an issue to the attention of the table via X-Card, the participant should notify a Dungeon Master or Quelmar |
#If a participant feels uncomfortable bringing an issue to the attention of the table via X-Card, the participant should notify a Dungeon Master or Quelmar representative as soon as comfortably possible. |
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#Participants are required to have received their vaccine for the ongoing COVID-19 pandemic, to keep playing spaces at a level of safety expected by the community. The use of masks at the table is optional but encouraged. |
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{{CampaignNavbox}} |
{{CampaignNavbox}} |
Revision as of 20:00, 5 July 2025

Bedlam in the Badlands is Quelmar’s 6th community campaign. Based in central PA, Bedlam in the Badlands takes place in the western badlands of Pteris, beginning September 13th 2025.
About
In the year 136 PR...
Player Characters
- Player characters for Bedlam in the Badlands are made using the D&D 5th Edition (2014) ruleset and start at 3rd level with 900 XP and normal starting equipment.
- If a player whose Bedlam in the Badlands character has reached 5th/6th/7th level creates a new character, that character can start at 5th/6th/7th level.
- This campaign requires the use of the latest version of any published material. No Unearthed Arcana material is permitted due to potential balancing issues.
- Stat generation options include Standard Array; Point Buy; and roll 4d6, drop the lowest (as per PHB pg 13.) If you roll a stat below 8, that stat becomes 8.
- The world Quelmar includes unique races, some of which are playable in this campaign. See List_of_Races for links.
- All official backgrounds are permitted, but any if a PC has a background that normally provides a feat, they don't automatically get that feat.
- No child characters are permitted.
NPCs
The badlands of Pteris Wilds of Amusa are home to a wide variety of individuals the players characters may encounter across their adventures, ranging from the kindest of allies to the most vile of villains.
The Story So Far
To keep apprised of the adventures the PCs have had during the campaign, follow the above link.
Player Session Recaps
Players can write out their own record of each adventure at the above page.
Player Resources
See the above page to answer any question you might have regarding the campaign and to find any relevant google forms.
House Rules
- All directions of movement, including diagonals, are 5 feet.
- Taking a critical hit while making death saving throws is 1 automatic fail, not 2.
- Mundane ammunition is not tracked, nor are spell components without a listed cost. Carrying Capacity restrictions are not strictly followed, but players will be asked to keep their inventories realistic.
- An inspiration point can be used force a hostile creature to reroll an attack, saving throw, or ability check.
- Creatures of medium size or smaller do not provide half-cover against ranged attacks by default, although they can declare their intention to do so..
- The Flanking variant rule is in play, allowing creatures to gain advantage if they attack an enemy from two opposing sides.
- Casting a spell as a bonus action does not impose the standard restriction that any other spell cast that turn must be a cantrip.
- Any character can use a spell scroll, but casting any spell this way that the character does not normally have access to (such as from a class spell list) requires an Arcana check with a DC equal to 10 plus the spell level of the spell. A failure uses the character's action or bonus action as appropriate but does not consume the scroll.
- On a critical hit, you may maximize the base damage die for your weapon. For instance, a flaming longsword that deals 1d8 slashing + 1d6 fire would deal 1d8 + 8 + 1d6 instead of the standard 2d8 + 1d6.)
Code of Conduct
All participants (players, DMs, and organizers) are automatically expected to adhere to the following Code of Conduct, and consent to the use of the X-Card, when playing a Bedlam in the Badlands community table.
- All community campaign participants are here to have fun and should feel safe and included at all times. Fun at others’ expense is no fun at all.
- Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event. Bedlam in the Badlands is a public, community campaign open to all Pennsylvania players ages 18 and up. Please avoid excessively vulgar, sexual, or overly mature themes when requested.
- Follow the DM’s lead, try to avoid extended arguments with the DM or other players over rules, as time is limited at these events. The Dungeon Master has the right to remove a disruptive player from the table. Disruptive behavior includes (but is not limited to):
- Speaking over other players
- Excessive cross-talk that is not relevant to the adventure being played
- Not sharing the spotlight with other players
- No tolerance is given for aggressive behavior, and are grounds for immediate removal from the game.
- Aggressive behavior includes threats of or actual physical aggression against another player, disrespecting pronouns, using slurs, and otherwise harassing participants.
- Any player who oversteps a boundary, whether explicitly set or not, should be held accountable with the use of the X-Card. X-Carded behaviors will immediately be halted and discontinued at the present table.
- If a participant feels uncomfortable bringing an issue to the attention of the table via X-Card, the participant should notify a Dungeon Master or Quelmar representative as soon as comfortably possible.