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Revision as of 18:33, 23 September 2025 by Doublecheese247 (talk | contribs) (Creating character page for Steady (Dee) Wind)
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Steady (Dee) Wind
Dee preparing to grapple.
Languages Common, Giant, Primordial, Draconic
Affiliations Shepherds
Place of Birth Ruins of Inegros
Date of Death Not Yet
Place of Death Not Here
Species Tabaxi
Gender Male
Height 6' 4"
Weight 150 lbs
Eye Color Green


Steady (Dee) Wind is a Tabaxi Rune Knight Fighter

Physical Appearance[edit | edit source]

Dee is a Tabaxi standing tall at a height of 6'4". His body is slender but well defined. The short fur on his body is a mix of dark yellows, tans, and browns along with rosette spots of black that have him resemble a common leopard. Though you cannot see much of his fur behind his armor and clothing. . His eyes are green and have a vertical pupil that is commonly found in feline races.

Personality[edit | edit source]

Dee is an inquisitive person by nature. His recent obsession led him to travelling to Mek to learn more about the Giants and their use of Runes. As such, his ears instantly perk up when there is talks of runes and will do almost anything to learn more. Outside of learning about Giants and their Runes, Dee is pretty respectful, but reserved until he picks up a new interest/obsession. He doesn't put too much value towards money and gold unless it is to be used to increase his chances of survival and/or to barter for more information.

History[edit | edit source]

Dee grew up in southern Isonhound in the ruins of the port city of Inergos. There he learned about the old events and horrors that took place in Inergos that lead to its destruction. He was also able to learn more about Pteris as Inergos was used as a stopping point for people traveling into Isonhound from Pteris with a lot of those travelers coming from Mek in particular.

After coming into travelers and hearing their stories of the Giants in and around Mek, Dee became very interested in traveling to Mek to see these Giants in person. Dee wanted to be able to use their Runes. And so, after saving up enough money for food, some gear, and a ticket, Dee joined a return voyage to the Pteris port city of Mek.

Once there, Dee spent the majority of his time working at a dock to earn enough money for room and board at the local tavern. On his time off, he would try and find a local Giant that he could talk to.

After working the dock for a while, Dee was approached by an associate of the Shepherds and asked him to join their operations after observing him and learning that he is from the old ruins of Inergos. Dee and the associate came to an agreement that Dee would join the Shepherds after he was done learning what he could from the Giants of Mek. With that, the associate left after leaving Dee a note stating where he could find them.

Dee spent the next two years continuing to learn the history of the Giants that live in and around Mek along with the history of the Pteris continent. As time passed, Dee started becoming more proficient with the use of runes and even became able to embrace the might of the Giants that allowed him to grow in size and strength. Once he felt satisfied with the information and understanding of runes that he possessed, Dee decided to fulfill his promise and left Mek in search of the Shepherds.

Dee joined up with the Shepherds and started working with them to support the people living in the Northern Badlands. During his travels and work with the Shepherds, Dee started becoming more proficient with his abilities to use Runes and his ability to embrace the Giant's Might.

When Dee got back from a separate convoy mission, he heard the request for reinforcements from Duke Solon after the Shepherds, Scrappers, and Federation banned together to fend off a demonic raid at the Arboretum. With that, Dee packed up his things and started making his way to the Arboretum...

Languages[edit | edit source]

Dee knows how to read/write/speak Common, Giant, Primordial, and Draconic.

Powers and Abilities[edit | edit source]

After studying under the Giants of Mek, Dee gained enough understanding of their runes to allow him to tap into their power during fights. Currently Dee is only able to use two runes with those being the Fire Rune and the Stone Rune.

The Fire Rune allows Dee to summon fiery shackles after landing a hit on a creature. The creature takes some fire damage and must succeed a strength save or be restrained for 1 minute. While restrained, the creature takes some fire damage at the start of each of its turns while it attempts to escape the shackles. While having the Fire Rune inscribed onto an object, Dee becomes more proficient with his ability checks related to what the Fire Rune is inscribed onto.

The Stone Rune allows Dee to charm a nearby creature for 1 minute unless they succeed a wisdom saving throw. While charmed, the creature cannot move and descends into a dreamy stupor. Dee does this by embracing his inner little cat and gives the target a pleading/cute eyed look (think Puss in Boots). If successful, the target enters a dreamy stupor where all they can think about is how cute Dee was. While having the Stone Rune inscribed on an object, Dee has advantage on Insight checks along with an extended darkvision of 120 ft.

During his studies, Dee also became able to imbue himself with the power and might of the giants. This allows him to grow in size along with whatever he is wearing. This gives Dee an advantage when competing with strength. He is also able to channel this increase in size to strike harder when attacking.

Attacks and Weapons [edit | edit source]

Dee is well versed in the use of martial weapons, but overall, he prefers using his fists and his claws, as to him, nothing is better than beating an opponent using raw strength and ability compared to using powerful weapons. When he does use weapons, he prefers to use his trusty halberd and throwing axes.

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